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Friday, 27 February 2009

Logos

Ok, so i've been working on my logo for my box. For this i used a few softwares. Firstly i designed these logos in Adobe Illustrator, i then edited/designed it further in Fireworks. I created quite a few and got a bit carried away. Hmm... now is the part where i have to choose!

I worked with 2 designs:-

First set of logos:


Chosen Logo for 1st set of designs (Above)




Or maybe this (Above)



Second set of logos:










Chosen logo1 for 2nd set






Chosen logo2 for 2nd set

3DS Practice - Hand (F*** You!) lol


(http://www.youtube.com/watch?v=wy0etK97sxg)

Just some experimenting i've been doing on developing ideas for my box. Its a little out of place... but HEY!

Thursday, 26 February 2009

Portrait Task

At first i wanted my portrait that captures me as a person as an image i made on photoshop, however after re-thinking i decided to make it a more real-life image with a realistic environment. This image not only captures my personality, but also my qualities & charcteristics. This is through how they are represented and how they are shown in accordance to other objects in the image. Hence, showing the significance of each item with myself. Some show my strenghths and some weaknesses and also emphasises importance linking with me and things that mean a great deal to me. Overall, i think the portrait is a good way to explore ideas of identity.


(Click to see a larger view of the image)

Tuesday, 17 February 2009

My 3D Avatar



This is the 3D avatar we did in Andy's seminar today. Hopefully i will use a similar idea for my box with the avatar and build on it. However, i'm not too sure whether to have my 3D avatar like this one or use the material editor in 3DS and draw on it e.g the face. I personally think the avatar would look better fully in 3D, rather than having this layer so i'm going to have to decide.





This is the avatar with the biped attached. With this i will now animated fully i.e. every body can be altered.

Tuesday, 10 February 2009

3D Car



3D car in 3d studio max. Not a very good outocme, but it gave me great ideas for my identity box witH the idea of the material editor in 3DS.

Monday, 9 February 2009

Hovering Monster In 3DS!


(http://www.youtube.com/watch?v=nDmZAGZEqco)

The 3D Monster we worked with in Andy's Seminar =)

Thursday, 5 February 2009

3DS Modelling

This was my basic model once completed



I now needed to colour both the body and the teeth.. therfore i used the material ID tool to seperate both of these objects



I now added the colour to my character using the material editor making the body red and teeth white



Once coloured and turbosmoothed, my character was ready to be animated! I had to clone my original character and make others to animate. These were some of the various examples i did for the facial expressions.















This shows my final character and the order in which i animated the sequence of expressions, using the Morph modifier.