Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Friday, 27 February 2009
3DS Practice - Hand (F*** You!) lol
(http://www.youtube.com/watch?v=wy0etK97sxg)
Just some experimenting i've been doing on developing ideas for my box. Its a little out of place... but HEY!
Tuesday, 17 February 2009
My 3D Avatar
This is the 3D avatar we did in Andy's seminar today. Hopefully i will use a similar idea for my box with the avatar and build on it. However, i'm not too sure whether to have my 3D avatar like this one or use the material editor in 3DS and draw on it e.g the face. I personally think the avatar would look better fully in 3D, rather than having this layer so i'm going to have to decide.
This is the avatar with the biped attached. With this i will now animated fully i.e. every body can be altered.
Tuesday, 10 February 2009
3D Car
Thursday, 5 February 2009
3DS Modelling
This was my basic model once completed

I now needed to colour both the body and the teeth.. therfore i used the material ID tool to seperate both of these objects

I now added the colour to my character using the material editor making the body red and teeth white

Once coloured and turbosmoothed, my character was ready to be animated! I had to clone my original character and make others to animate. These were some of the various examples i did for the facial expressions.



This shows my final character and the order in which i animated the sequence of expressions, using the Morph modifier.

I now needed to colour both the body and the teeth.. therfore i used the material ID tool to seperate both of these objects
I now added the colour to my character using the material editor making the body red and teeth white
Once coloured and turbosmoothed, my character was ready to be animated! I had to clone my original character and make others to animate. These were some of the various examples i did for the facial expressions.
This shows my final character and the order in which i animated the sequence of expressions, using the Morph modifier.
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